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Insomniac Games' Ryan Schneider walked us through an extremely informative PowerPoint presentation on the developer's next game Resistance 2 at the Leipzig Games Convention. While we had foreknowledge of the majority of what Mr. Schneider talked about at the Con -- 60-person multiplayer, 8-player coop, Resistance 2's campaign storyline and its focus on bigger, badder battles -- he also touched on some of the first-person shooter's finer details. A deep-dive, if we're going for hip PowerPoint lingo. Most interesting was the new Berserk features that Insomniac will be integrating into multiplayer. If you've played Call of Duty 4: Modern Warfare, the new system is similar to that game's "Perks" feature.
Insomniac is ensuring that your progression through Resistance 2, whether it be in competitive multiplayer or coop, will provide constant reward. You'll be racking up experience points for just about everything you do in game. Fire a bullet, get some XP. Kill an opponent get some XP. Get enough in a round of multiplayer and you'll be able to initiate one of your Berserks.
These special attributes include things like invisibility, the ability to see through walls or a defensive aura that looks somewhat like the bubble shield from Halo 3 on a team-based scale. Schneider showed all these Berserks in action, giving us over the top examples of each being used.
In one, we watched a pre-taped attack on a group of human soldiers, each of whom had a Chimeran enemy sneak up behind them, then eliminate them while cloaked in a Predator-like invisibility shield. In another, we saw team member take advantage of the X-ray vision, firing sticky bomb rounds via the Magnum's secondary fire and blowing up his opponent without ever having actually seen him in person. Pretty snazzy.
The XP feed will also bring with in non-playable perks, as Insomniac is planning to bring over 160 medals, Trophies and ribbons to players of Resistance 2, maximizing bragging rights.
Finally, Schneider showed us R2's newest weapon reveal, the Splicer. Similar in style to a gun we saw in Dead Space, it uses a guided buzzsaw to rip enemies apart. Its primary firing mode delivers ricocheting saw blades, but its alt-fire gives one maximum goring potential, as the hovering blade can be moved around a body for extreme gibbage.
We're definitely looking forward to trying all this stuff out for ourselves, hopefully when that private Resistance 2 beta goes public and an entry key magically shows up in our inbox. It's to the left of every page on Kotaku, my good Insomniac friends, in case you lost the e-mail.
found this might be out of date tho lol?
http://kotaku.com/5036783/resistance-2-goes-berserk
Insomniac Games' Ryan Schneider walked us through an extremely informative PowerPoint presentation on the developer's next game Resistance 2 at the Leipzig Games Convention. While we had foreknowledge of the majority of what Mr. Schneider talked about at the Con -- 60-person multiplayer, 8-player coop, Resistance 2's campaign storyline and its focus on bigger, badder battles -- he also touched on some of the first-person shooter's finer details. A deep-dive, if we're going for hip PowerPoint lingo. Most interesting was the new Berserk features that Insomniac will be integrating into multiplayer. If you've played Call of Duty 4: Modern Warfare, the new system is similar to that game's "Perks" feature.
Insomniac is ensuring that your progression through Resistance 2, whether it be in competitive multiplayer or coop, will provide constant reward. You'll be racking up experience points for just about everything you do in game. Fire a bullet, get some XP. Kill an opponent get some XP. Get enough in a round of multiplayer and you'll be able to initiate one of your Berserks.
These special attributes include things like invisibility, the ability to see through walls or a defensive aura that looks somewhat like the bubble shield from Halo 3 on a team-based scale. Schneider showed all these Berserks in action, giving us over the top examples of each being used.
In one, we watched a pre-taped attack on a group of human soldiers, each of whom had a Chimeran enemy sneak up behind them, then eliminate them while cloaked in a Predator-like invisibility shield. In another, we saw team member take advantage of the X-ray vision, firing sticky bomb rounds via the Magnum's secondary fire and blowing up his opponent without ever having actually seen him in person. Pretty snazzy.
The XP feed will also bring with in non-playable perks, as Insomniac is planning to bring over 160 medals, Trophies and ribbons to players of Resistance 2, maximizing bragging rights.
Finally, Schneider showed us R2's newest weapon reveal, the Splicer. Similar in style to a gun we saw in Dead Space, it uses a guided buzzsaw to rip enemies apart. Its primary firing mode delivers ricocheting saw blades, but its alt-fire gives one maximum goring potential, as the hovering blade can be moved around a body for extreme gibbage.
We're definitely looking forward to trying all this stuff out for ourselves, hopefully when that private Resistance 2 beta goes public and an entry key magically shows up in our inbox. It's to the left of every page on Kotaku, my good Insomniac friends, in case you lost the e-mail.
found this might be out of date tho lol?
http://kotaku.com/5036783/resistance-2-goes-berserk

ExToNe-- Admin
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Re: info?
160 medals thats crazy! but can't wait and trophies is a nice touch, this game should last a full years worth of gameplay lol

AARONMAGEDDON- Becoming a forum Geek!!
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Re: info?
Ok guys here we go, intro trailer
looks orgasmic
http://ps3.ign.com/dor/objects/14211237/resistance-2/videos/resis2_ign_convoy_091708.html
looks orgasmic
http://ps3.ign.com/dor/objects/14211237/resistance-2/videos/resis2_ign_convoy_091708.html
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Makibishi- Moderator
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Re: info?
nice 1 maki....sweet graphics just dont really get that little teaser as Hale gets Murkalled 
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xProPane-- OFFICIAL GEEK!!!
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Re: info?

AARONMAGEDDON- Becoming a forum Geek!!
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Re: info?
info about R2 & RR (PSP)
By connecting R:R to R2 using a USB cable, players will be able to select the “Infect your PSP!” feature from the options screen. Infected mode will be available until you power down the PSP.
Garvin went on to detail exactly what players can expect from Infected mode:
“Infected mode provides an alternate story within our alternate history. While in prison for desertion, Grayson is recruited by Specter Lieutenant David LaSalle (from the R2 storyline) and is infected with a mutated version of the Chimeran virus … a different version of the virus that infects Nathan Hale.
While playing in “infected” mode, Grayson wears a Specter uniform and has glowing Chimeran eyes. He gets to use one of the new weapons from R2: the HE .44 Magnum, which fires explosive rounds that can be triggered remotely. He has regenerative health and no longer needs to look for health packs. He can breathe underwater, allowing him to reach hidden areas that he could not reach before. And we’ve added another whole class of Intel that are hidden throughout the levels. Collecting all of the “infected” intel will unlock another R2 weapon, the Plasma Grenades.”
Finally, Garvin outlined PSP Plus, the ability to play R:R with your PS3 DualShock 3 wireless controllers. This will make R:R that much easier to control. As such, the aim assist in R:R will be done away with and the overall level of challenge will be increased. Additionally, PSP Plus will “support the vibration function of the controller.”
By connecting R:R to R2 using a USB cable, players will be able to select the “Infect your PSP!” feature from the options screen. Infected mode will be available until you power down the PSP.
Garvin went on to detail exactly what players can expect from Infected mode:
“Infected mode provides an alternate story within our alternate history. While in prison for desertion, Grayson is recruited by Specter Lieutenant David LaSalle (from the R2 storyline) and is infected with a mutated version of the Chimeran virus … a different version of the virus that infects Nathan Hale.
While playing in “infected” mode, Grayson wears a Specter uniform and has glowing Chimeran eyes. He gets to use one of the new weapons from R2: the HE .44 Magnum, which fires explosive rounds that can be triggered remotely. He has regenerative health and no longer needs to look for health packs. He can breathe underwater, allowing him to reach hidden areas that he could not reach before. And we’ve added another whole class of Intel that are hidden throughout the levels. Collecting all of the “infected” intel will unlock another R2 weapon, the Plasma Grenades.”
Finally, Garvin outlined PSP Plus, the ability to play R:R with your PS3 DualShock 3 wireless controllers. This will make R:R that much easier to control. As such, the aim assist in R:R will be done away with and the overall level of challenge will be increased. Additionally, PSP Plus will “support the vibration function of the controller.”

AARONMAGEDDON- Becoming a forum Geek!!
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Re: info?
That is also true lol. Least you make it really funny/frustrating (thin line) when you do play FPS's. Some of your kills are almost on par with the sheer amount of luck Dan has. Or do you let someone take over when you're the only guy left?
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JAKE- Admin
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